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Engine Interpreter Runtime: from SceneSpec to native lab

A validated specification should survive engine changes.

Principle

RealityKit is the first interpreter target, not the whole product boundary.

Pipeline

SceneSpec Validator -> RealityKit Interpreter -> Lab Workbench -> Telemetry, replay, goals.

Validation

The runtime consumes explicit objects and constraints, not prose.

Runtime

The interpreter layer leaves room for Unity, Unreal, or pixel streaming without rewriting the reasoning layer.

View architecture